Break Every Pixel in This 2D Roguelike That is 60% Off on Steam for a Limited Time
Noita is a procedurally generated 2D roguelike where every pixel in the world has physics allowing you to melt, blow up, or burn anything you like. You can also mix and match spells to create your unique playstyle. The game was developed by Nolla Games, comprised of three indie veterans who have worked on games like The Swapper, Crayon Physics Deluxe, and Baba Is You.
Noita's blend of procedurally generated worlds and spell-crafting mechanics has the potential to revolutionize the roguelike genre, offering players a level of customization and exploration that is unmatched in similar titles.
Will Noita's unique gameplay mechanics be enough to attract new players to the often niche roguelike community, or will its complexity prove too daunting for casual gamers?
Absolum, a new dark fantasy roguelike beat-em-up co-developed by Guard Crush, Dotemu, and French animation studio Supamonks, is announced. The game's previews showcase its stunning 2D animation and art, meshing with frantic action, allowing players to experiment with multiple paths and new random encounters each time they start over. Absolum's combat system demands skill and timing, pushing players to strategize with each run.
The fusion of roguelite elements with the beat-em-up genre in Absolum has the potential to attract a new audience to the Streets of Rage 4 fanbase.
Will Dotemu's experience in releasing successful retro-style games translate to a successful launch for Absolum, or will the game face increased competition from other developers making similar games?
Intangible AI, a no-code 3D creation tool for filmmakers and game designers, offers an AI-powered creative tool that allows users to create 3D world concepts with text prompts. The company's mission is to make the creative process accessible to everyone, including professionals such as filmmakers, game designers, event planners, and marketing agencies, as well as everyday users looking to visualize concepts. With its new fundraise, Intangible plans a June launch for its no-code web-based 3D studio.
By democratizing access to 3D creation tools, Intangible AI has the potential to unlock a new wave of creative possibilities in industries that have long been dominated by visual effects and graphics professionals.
As the use of generative AI becomes more widespread in creative fields, how will traditional artists and designers adapt to incorporate these new tools into their workflows?
Palworld developer has no idea why Nintendo’s suing over its Pokémon-like game, but the company seems unfazed by the lawsuit as it rolls out a big update in December adding a new island to the game. The development of Palworld has been a surprise to many, with the game achieving 15-million-copies-sold-in-its-first-month sales. The success of Palworld has also led to the creation of a new indie publishing label, Pocketpair Publishing.
The speed at which Palworld has gained popularity raises questions about the role of social media in popularizing independent games and the ease with which they can go viral.
As the industry continues to grapple with the implications of game development and publishing in an increasingly digital landscape, how will the rise of indie publishers like Pocketpair shape the future of gaming?
A selection of engaging indie games showcases the creativity and innovation present in the gaming industry beyond blockbuster titles. From unique mechanics in roguelike deckbuilders to surreal puzzle challenges, these games offer diverse experiences that resonate with players. The continual update of this list highlights the evolving landscape of indie gaming and the potential for hidden gems to capture player interest.
The rise of indie games reflects a broader cultural shift towards valuing creativity and personal expression over mass-market appeal, inviting players to explore unique narratives and gameplay experiences.
What criteria do players use to define a "hidden gem" in the indie gaming scene, and how do these perceptions shape the industry's future?
Shadowveil offers an engaging auto-battler experience that requires players to strategize carefully as they navigate through its challenging gameplay without a difficulty setting. The game emphasizes trial and error, allowing players to learn from their mistakes while managing complex character stats and abilities. With each run presenting unique challenges and opportunities, players gradually gain insights that enhance their chances of success, though randomness can often lead to unexpected defeats.
The game’s design highlights the delicate balance between challenge and reward, making each victory feel hard-earned while simultaneously provoking frustration from unforeseen setbacks.
How might the incorporation of a difficulty setting or more guided tutorials influence the player experience and overall enjoyment of Shadowveil?
The highly anticipated Zenless Zone Zero Version 1.6 update will allow players to finally play as Pulchra Fellini, a fan-favorite character who was previously only available as a non-playable agent in the game. The new version also introduces three new playable characters, including two new agents with unique abilities and backstories. The latest update promises to bring significant gameplay changes, new story content, and exciting new features.
By introducing Pulchra Fellini as a playable character, Hoyoverse is acknowledging the dedication of its fan base and providing them with a way to engage with their favorite characters in a more meaningful way.
How will this newfound level of agency for fan-favorite characters impact the overall narrative and gameplay of Zenless Zone Zero, and what does it say about the evolving relationship between game developers and their players?
Sayonara Wild Hearts is structured like a pop album, telling a story of love and loss, and is narrated by Queen Latifah. The game's world is a dreamlike realm where the player must restore harmony by collecting hearts, with levels shifting between racing, fighting, and exploration. It packs an impressive amount of content into its two-hour runtime.
By embracing its pop influences and crafting a cohesive rhythm action experience, Sayonara Wild Hearts demonstrates the potential for video games to evolve alongside music, creating a new form of interactive storytelling.
How will the success of Sayonara Wild Hearts impact the role of audio in game design, as developers continue to explore the intersection of sound and gameplay?
High on Life is a comedic first-person shooter that features the trademark Juvenile, absurdist humor Rick and Morty is known for. The game was conceptualized and designed by Rick and Morty co-creator Justin Roiland and released in 2022 to mixed reviews. High on Life has since been ironed out its technical issues and currently sits on a "Very Positive" rating on Steam.
This limited-time discount offers fans of the series an opportunity to experience High on Life's unique blend of humor and gameplay, potentially introducing new players to the world of Rick and Morty.
Will this game's comedic style and familiar voice cast be enough to attract a broader audience beyond die-hard Rick and Morty enthusiasts?
Split Fiction doesn't need to be original when the co-op play is this good; Communication is key and very sexy. Hazelight Studios has crafted an experience where disparate gameplay elements are expertly woven together, creating a cohesive adventure that is as much about collaboration as it is about individual exploration. The game's narrative, while heavy-handed, serves as a timely commentary on the dangers of unchecked AI development. By executing familiar concepts with polish and brilliance, Hazelight Studios has created a true standout in the world of co-op gaming.
The studio's success in this regard raises questions about the future of co-op design in games, particularly those that emphasize storytelling and collaboration.
Can Split Fiction's innovative gameplay mechanics be replicated across different genres and game types, or is it a unique snowflake that will remain a benchmark for co-op experiences to come?
Dotemu has announced its next game, Absolum, a fantasy beat 'em up with roguelike elements, being developed alongside Guard Crush Games and Supamonk. The new game is expected to launch later this year on the Switch, PlayStation, and PC, featuring branching pathways, questing, and challenging bosses. Absolum retains the core beat 'em up action known for Dotemu's previous titles like Shredder's Revenge and Streets of Rage 4.
The emphasis on a "rogue 'em up" experience in Absolum suggests that Dotemu is pushing the boundaries of traditional beat 'em ups, incorporating elements from other genres to create something unique.
How will the fusion of fantasy and roguelike mechanics influence the gameplay and narrative of Absolum, potentially setting a new standard for the genre?
If you're a Souls-like fan, this game will be right up your alley. Lies of P has received a 40% price cut on Steam, making it an attractive option for those looking to experience the best of the genre without breaking the bank. With its immersive story, tough-as-nails combat, and unique in-game mechanics, Lies of P is easily one of the best Souls-like games released in recent history.
The game's ability to blend the mechanics of Bloodborne and Sekiro creates a unique gameplay experience that will appeal to fans of both series.
As the developer prepares to release new content through its story-based DLC expansion, Lies of P's popularity could continue to grow, making this a great time for new players to jump in.
The critically acclaimed 2019 release, lauded for its uncompromising combat, has Overwhelmingly Positive reviews on the platform, with 95% of over 200k reviews rating the game positive. The gameplay is a mix of stealth, exploration, and brutal sword combat that demands precision, balanced out by the complexity of the posture system during combat. Developed by FromSoftware, the game puts you in the shoes of a shinobi on a quest to rescue his lord.
This discount offers an excellent opportunity for players who have yet to experience Sekiro's intense challenges and rewards, allowing them to test their skills against some of the toughest foes in gaming.
As one of the most critically acclaimed games of 2019, how will this sale affect its reputation among gamers and non-gamers alike, potentially introducing a new audience to the world of FromSoftware's Souls-like titles?
A new co-op game recently launched on Steam and quickly gained over 12,000 very positive reviews within days. It now holds the top spot in two SteamDB categories, attracting both sci-fi and fantasy fans alike with its unique blend of gameplay mechanics and story. The game's exclusively co-op design allows for seamless online or local play, making it a standout title in the genre.
This sudden surge in popularity highlights the growing appeal of cooperative gaming, where social interaction and teamwork are essential to the experience.
As the gaming industry continues to evolve, will we see more games adopt Split Fiction's innovative co-op model, or will its unique design be lost in the mainstream?
Arnov Sharma has developed an innovative handheld console that combines retro gaming with programming by creating a custom version of the classic game Snake on a Raspberry Pi Pico 2. The device features a unique matrix panel display and custom 3D-printed housing, offering a nostalgic gaming experience while allowing users to learn about coding and hardware integration. With open-source availability, this project invites others to recreate the console, fostering a growing community of makers and enthusiasts in the DIY gaming space.
This project illustrates how modern technology can revitalize classic gaming experiences, encouraging a new generation to explore programming and electronic design through engaging and accessible projects.
What other classic games could be reimagined in a similar DIY fashion, and how might that influence the future of gaming and education?
A 100-pixel video can teach us about storytelling around the world by highlighting the creative ways in which small-screen content is being repurposed and reimagined. CAMP's experimental videos, using surveillance tools and TV networks as community-driven devices, demonstrate the potential for short-form storytelling to transcend cultural boundaries. By leveraging public archives and crowdsourced footage, these artists are able to explore and document aspects of global life that might otherwise remain invisible.
The use of low-resolution video formats in CAMP's projects serves as a commentary on the democratizing power of digital media, where anyone can contribute to a shared narrative.
As we increasingly rely on online platforms for storytelling, how will this shift impact our relationship with traditional broadcast media and the role of community-driven content in shaping our understanding of the world?
Tom Clancy's Ghost Recon Breakpoint is available on Steam for a whopping 90% discount, bringing the price down to just $6 instead of its usual $60. The game has over 26,000 reviews and holds a Mostly Positive rating of 72% on Steam, indicating that it's worth checking out for open-world fans. With a vast open world offering plenty of freedom, players can explore, fight, and survive in Auroa, a once-thriving tech haven now controlled by the Wolves.
The key to Ghost Recon Breakpoint's success lies in its ability to balance multiple gameplay mechanics, from tactical planning and stealth to exploration and survival. By mastering these elements, players can create an immersive experience that sets them apart from others in the genre.
How will Ubisoft support the game with post-launch content and updates to address some of the criticisms raised by reviewers and maintain a strong player base over time?
Isle of Jura, a casual indie exploration game, is now free to claim on Steam until March 9 - when it goes back to paid status again. The game lets players fish, explore, and unwind in a relaxing island setting, with simple mechanics paired by a laid-back, peaceful atmosphere. For a limited time, Isle of Jura is available for free on Steam as part of a promotion.
This sudden shift from free to paid could indicate a reevaluation of the gaming industry's approach to pricing indie titles, where games are often offered at very low costs or even for free to generate buzz.
Will this trend of offering games for extended periods of time without a purchase decision lead to changes in how developers and publishers set their initial prices for new releases?
The bundle packages both open-world Middle-earth games with a flat 90% off on the total price. You get two critically acclaimed action-adventure titles based on The Lord of the Rings franchise with a unique story and the much loved Nemesis system. The game may seem like your average open-world title at first glance, but what sets it apart is the unique Nemesis system, a mechanic so good that Warner Bros. patented it. Both these games offer a unique storyline and a dynamic battle system that culminates in visually stunning large-scale assaults.
The sale of these critically acclaimed games at an unprecedented 90% discount could signal a new era for gamers looking to save big on their favorite titles, but will this lead to a flooded market with more games being discounted to unsustainable levels?
How will the future of gaming bundle sales be shaped by the success of Middle-earth: The Shadow bundle, and what implications will it have for game developers and publishers?
The app version of SimCity has been reimagined to thrive on mobile devices, with an intuitive interface and addictive gameplay that's easy to pick up but challenging to master. The game's open-ended city-building mechanics are still intact, but now players can enjoy a seamless experience without the need for lengthy forms or online accounts. With regular updates and new features added, SimCity BuildIt continues to delight both nostalgic fans of the original game and newcomers alike.
As cities continue to grow and urbanization becomes increasingly relevant, how will mobile games like SimCity BuildIt influence our understanding of sustainable city planning and environmental impact?
What role do you think mobile gaming will play in education, particularly when it comes to teaching students about economics, geography, and urban development?
MainFrames is a charming platformer that takes place inside computers, starring an adorable floppy disk. The aesthetic is ridiculously charming: the many characters sprinkled throughout the game are so dang cute, and the levels are filled with application windows and desktop icons that serve as bouncing pads or gears to change things in the levels. Everything is overlaid on pixelated landscape computer backgrounds that differ between worlds. And it’s all backed by a catchy chiptune soundtrack that really sells the vibe.
MainFrames expertly balances creativity with clarity, making its clever mechanics intuitive and engaging for players of all skill levels.
How will indie developers continue to push the boundaries of platformer design and user interface innovation in the face of increasingly saturated gaming markets?
La Quimera is the latest project from Reburn, a team of former Metro game series programmers, artists, designers, animators, and QA teams. The new story-driven sci-fi shooter is set in 2064 in a Latin American megalopolis and promises intense gunfights, exosuits, and robot dogs. La Quimera has been announced for wishlisting on Steam, but no release date has been confirmed.
This return to the gaming industry by former Metro devs could be seen as a nostalgic nod to fans of the series who are eager for new stories and gameplay mechanics in the sci-fi genre.
How will Reburn's experience with managing complex narratives and atmospheric settings shape the overall tone and player immersion in La Quimera?
The New York Times has released a new word game called Strands, which offers daily puzzles to solve and hints to help players. The game is part of the NYT's games stable, following popular titles like Wordle and Connections. Players can access Strands on the NYT Games site on desktop or mobile devices.
The NYT's introduction of Strands suggests a strategic shift towards word-based games in its portfolio, potentially targeting a wider audience with puzzles that cater to different skill levels.
Will the success of Strands be mirrored by other puzzle games developed by the NYT, leading to increased competition in the market and potentially driving innovation among players?
Hazelight Studios' latest release, Split Fiction, is an explosive co-op game that packs a kaleidoscope of mechanics into its linear platformer. The game's ability to seamlessly mix cinematics and gameplay creates an epic crescendo that keeps players on their toes. With stunning art direction, level, and world design, Split Fiction is a must-play for fans of the genre.
The innovative co-op gameplay in Split Fiction showcases Hazelight Studios' dedication to pushing the boundaries of multiplayer gaming, and its success may pave the way for more under-served genres to receive attention.
What impact will Hazelight's pioneering work in co-op gaming have on the future of game development, particularly as new studios and developers begin to explore this area?
This event showcases the quirky culture of video game communities and highlights games that cater to marginalized gamers. The festival features an assortment of indie and AAA titles, many of which share similarities with sci-fi and fantasy works from literature and film. With over 20 demos available, players can explore a diverse range of gaming experiences.
The abundance of unique demos at Steam Next Fest serves as a platform for developers to experiment with innovative gameplay mechanics and storytelling techniques, potentially paving the way for future industry trends.
What role do events like Steam Next Fest play in fostering a sense of community among gamers, particularly those who may feel underrepresented or marginalized within the gaming world?
Scrap Collector, a new strategy card game, has been free to claim on Steam due to a developer's pricing mistake. The dev meant to charge $4.99 but accidentally set it as free, allowing players to claim the game before Valve fixes the error and restores its price. Released on March 7, Scrap Collector offers resource management, crafting, and combat in a unique blend of deck-building and exploration.
The developer's mistake raises questions about the reliability of Steam's pricing system and the potential consequences for both developers and users.
How will this incident impact the gaming community's perception of indie game developers and their ability to manage production and distribution?