Removing Physx From Rtx 5000 Gpus Is a Blow to Classic Gamers, but May Not Be as Big of a Deal as It Seems
Nvidia has quietly removed 32-bit support for its proprietary PhysX technology on the RTX 5000 series GPUs, a move that will affect older titles that utilize the physics API for enhanced visuals and particle effects. The removal is part of Nvidia's focus on its new RTX and AI technologies, which may be pushing classic games to use alternative solutions. However, since most AAA titles today are moving away from PhysX, this omission may not have a significant impact on gaming performance.
- This move highlights the tension between maintaining legacy features and innovating with newer technologies in the gaming industry, where backwards compatibility is increasingly becoming a challenge.
- Will the rise of cloud gaming solutions help alleviate the need for PhysX support on modern GPUs, or will it exacerbate the issue of access to classic titles?