Wb Axes Shadow of Mordor Maker in Setback for Clever, Sadly Patented Game System
Game studio Monolith had a notable track record across more than 30 years, having made Blood, No One Lives Forever, Shogo: Mobile Armor Division, F.E.A.R., and the Lord of the Rings series, Shadow of Mordor and Shadow of War. The "Nemesis System" in those games was particularly notable for its ability to create dynamic enemies that evolve over time. The cancellation of Monolith's next game, Wonder Woman, and the subsequent patent expiration date of August 2036, will significantly impact the gaming industry.
- This setback highlights the tension between innovation and corporate interests, as talented developers are forced to adapt to the limitations imposed by patents and licensing agreements.
- Will the loss of this unique gameplay mechanic lead to a homogenization of experiences in the gaming industry, or can other developers find alternative ways to create dynamic enemies?